#ifndef CRANGEDENEMY_H_
#define CRANGEDENEMY_H_
#include "CEnemy.h"

class CRangedEnemy : public CBaseEnemy
{
private:

protected:

public:
	CRangedEnemy();
	~CRangedEnemy();

	void Attack();
	void HurtMe();
	void Update( float fElapsedTime);
	void Render();
	void HandleEvent(CEvent* pEvent) {}

};

#endif